Force Savant

= Force Savant = A Force Savant is a character who has minor training with the Force.

'''Hit Dice:''' 1d8

'''Defense Bonus:''' +1

'''Class Skills:''' Acrobatics (Dex), Athletics (Str), Deception (Cha), Endurance (Con), Intimidate (Cha), Linguistics (Int), Perception (Wis), Persuasion (Cha), Sense Motive (Wis), Survival (Wis), Treat Injury (Wis)

'''Skill Points per Level:''' 4 + Int modifier '''Starting Feats'''

Force Sensitivity

Armor Proficiency (Light)

Weapon Proficiency (Simple)

'''Savant Force Pool'''

A Force Savant gains a reservoir of Force Energy that they can draw upon to fuel their powers and enhance their attacks. This Savant Pool has a number of points equal to ½ their level + their wisdom modifier (minimum 1). The Savant Pool refreshes each morning after the Force Savant meditates for 10 minutes.

A Force Savant can use their Savant Points in place of a Force Point when activating a Force Feat’s power.

'''Savant’s Training'''

A Savant trains in different schools. Choose one of the following schools, and you gain the benefit described.

Baran-Do Sages: You are trained in the ways of the Baran-Do. You gain Intuition as a bonus feat.

Fallanasi: You are trained in the ways of the White Current. You gain Skill Focus (Stealth) as a bonus feat.

Jedi/Sith: You have some training in the Jedi or Sith ways. You gain proficiency with the Lightsaber weapon group.

Order of Shasa: You have studied with the Selkath Order of Shasa. You begin with the Force Heal Power.

Sorcerers of Tund: You have learned the dark ways of the Sorcerers of Tund. You begin with the Shocking Grasp Power.

Witches of Dathomir: You are trained in the ways of the Dathomiri Witches. You gain a familiar.

Zeison Sha: You have learned some of the ways of the ancient Zeison Sha order. Your damage with disc blades increase by 1 dice size.

Basic Force Training

You gain the feat Basic Force Training.