Combat Medic

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Battlefield Medicine
A Combat Medic can call upon their medical knowledge on the battlefield, gaining a pool of Battlefield Medicine points that they can spend to heal themselves or their allies. This pool has a number of points equal to their level + their wisdom modifier (minimum 1). The pool refreshes each morning after a long rest (8 hours).
 * Combat Medic: A Combat Medic can expend 1 point from this Medicine pool to touch a creature (or themselves) and heal them of 1d6 + their wisdom modifier damage.  For every two levels beyond 1st, this healing increases by an additional 1d6, to a maximum of 10d6 + their wisdom modifier at 19th level.


 * Field Treatment: A Combat Medic can spend one point from their Medicine pool to immediately remove one condition (such as blindness, deafness, exhaustion, fatigue, paralysis, or disease) affecting a creature by touching them.  Lastly, a Combat Medic can spend one point from their Medicine pool to revive a creature that has been dead no longer than 1 round. Each of these uses is a standard action, unless otherwise noted.


 * Stand Firm: A Combat Medic can spend a point from his Surge Pool as a reaction to touch an ally and grant them a +1 competence bonus to their Defense Score for a number of rounds equal to twice the Combat Medic’s Constitution Modifier (minimum 1 round).  For every four levels gained beyond 1st, the defense gained increases by an additional +1, to a maximum of +5 at 17th level.

This ability replaces Battle Surge.
 * Resolute Ally: A Combat Medic can touch an ally, granting them an additional number of temporary hit points equal to 1d6 per 2 two levels (round down, minimum 1d6).  These temporary hit points last for 1 minute, and the Combat Medic must wait an additional minute before bestowing these extra hit points again. Only one ally may benefit from this ability at any time.

Triage
A Combat Medic adds half of his level on all Treat Injury skill checks. This ability replaces Courageous Presence.

Heal at Range
A Combat Medic uses the latest technologies to aid the regeneration of their allies. Starting at 4th level, a Combat Medic can heal an ally using their Combat Medic and Field Treatment abilities at a range of 20-feet. Every four levels thereafter, the range for this ability increases by 20-feet, to a maximum of 100-feet at 20th level. This ability replaces Weapon Training.