Alternate Force Points

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This version of Force Points utilizes a pair of Force Pools, one for the GM and one for the players. At any given time there are a number of Force Points available equal to 1 + the number of people at the table (so one for each player plus the GM). For instance, if there are five players and a GM then there would be seven Force Points.

The GM will divide the Force Points equally between the two pools at the start of each session. If there is an extra Force Point, it goes into the Player's Pool.

Any player can spend a point from the Player's Force Pool to change some aspect of the plot that they'd otherwise have missed. This is subject to GM's discretion, obviously. The Force Points also work like traditional Force Points, otherwise, allowing you to gain advantage on attack rolls, shrug off certain death, etc... (see Force Points for other uses).

Example 1: Eric's Character, Delilah, is standing at the air lock and needs to go outside into space to repair damage to the hull of his ship. He doesn't have a spacesuit, though! Eric spends a Force Point and says, "Good thing I bought that Space Suit when I was in Mos Eisley!" and then the GM says, "Oh good thing!" and he spends the appropriate amount of credits as if he'd purchased a suit and can proceed as if he had the suit all along in some capacity.

Example 2: Troy's Character, Trigger, is trying to climb a radiator limb in the reactor of a space station so that he can plant explosives on the core itself, but he's not the best climber. To ensure he's able to climb this, he spends a point from the Player's Force Pool for advantage on his Athletics check and says, "Never tell me the odds!" then rolls his d20 twice and takes the better of the two rolls.

Similarly, the GM has a Force Point Pool. He can use the Force Points for similar actions for any NPCs and enemies the heroes might be facing. Likewise, he can use them in nefarious ways to change the outcome of someone else using a Force Point for story purposes in addition to the normal abilities of a Force Point.

Example 1: Christopher's Character, Tanker, is piloting a shuttle and needs to refuel. He's looking for the best place to dock, so he spends a point from the Player's Pool to find a discounted landing pad, saying "I was here a while back, and I remember this place had discount rates." The GM smiles and says, "There's a reason they're discounted, though, because their fuel is below standard." He informs Christopher that Tanker's shuttle's Hyperdrive is now stunted until better fuel is added, meaning it goes from a x2 hyperdrive to a x3 until that time. Dang!

Whenever the GM or a player spends a point from their respective pools, that point goes into the other pool. So, when the GM spends a point it goes into the Player's Pool and viceversa. If the GM or Player's Pool holds all of the Force Points at any time, then they must be redistributed until there is an equal amount in each pool, and any extra go into the Player's Pool.