Berserker

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Rage
This ability replaces Battle Surge

You begin to rage. You gain a number of temporary Hit Points equal to your level plus your Constitution Modifier and enter a state of pure rage that lasts for 3 rounds. While you are raging, you are affected in these ways: +2 Circumstance bonus to damage rolls with melee weapons and unarmed strikes. The bonus is halved if your weapon is light or has the finesse quality. This bonus increases by 1 at 3rd level and every 4 levels thereafter (7th, 11th, 15th, and 19th). You take a -1 penalty to Defense and cannot use actions that require concentration.

After you have stopped raging, you lose any remaining temporary Hit Points from using the Rage action, you can’t use rage again for 1 round, and you are fatigued for 1 round. You can’t voluntarily stop raging. If you stop raging before its usual duration expires, you are fatigued and can’t rage again until after the end of your next turn.

Intimidating Presence
This ability replaces Courageous Presence

You gain a +1 circumstance bonus on intimidate skill checks. This bonus increases by +1 at 5th level and at every four levels thereafter (9th, 13th, and 17th).