Special Materials

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Weapons and armor can be crafted using materials that possess innate special properties. If you make a suit of armor or weapon out of more than one special material, you get the benefit of only the most prevalent material. However, you can build a double weapon with each head made of a different special material.

Each of the special materials described below has a definite game effect. Some creatures have damage reduction making them resistant to all but a special type of damage. Others are vulnerable to weapons of a particular material. Characters may choose to carry several different types of weapons, depending upon the types of creatures they most commonly encounter.

Cortosis Weave/Phrik Alloy
Cortosis and Phrik are both incredibly rare and expensive substances, but both have the amazing property of being lightsaber resistant. Energy weapons cannot bypass the hardness of objects made of Cortosis Weave or Phrik Alloy. This means that it is more difficult for lightsabers to sunder objects made of these materials. Cortosis Weave and Phrik Alloy are both heavier materials, and thus any object made from them has their bulk increased by 1.
 * Cortosis Weave and Phrik Alloy have 30 hit points per inch of thickness and hardness 15.  This hardness triples against lightsabers. Ammunition made from Cortosis Weave or Phrik Alloy cannot be deflected successfully.

Beskar
Sometimes called Mandalorian Iron or Adamantine, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons fashioned from Beskar have a natural ability to bypass hardness when sundering weapons or attacking objects, ignoring hardness less than 20. Armor made from Beskar grants its wearer and additional damage reduction, +1 if it’s light armor, +2 if it’s medium armor, and +3 if it’s heavy armor. Beskar is incredibly heavy, however, and the Maximum Dexterity Bonus of armor made from Beskar decreases by 1 and its bulk increases by 1. Beskar is notoriously hard to work with, and items of standard quality cannot be made from it. The prices below can be added to the mastercraft cost of any item being made from Beskar. Items without metal parts cannot be made from Beskar.
 * Weapons and armor normally made from steel, have one-third more hit points than normal.  Beskar has 40 hit points per inch of thickness and hardness 20.