Jedi Sage

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Force Pool
A Jedi Sage does not gain the Force Missiles power. Instead, they gain the following.
 * Psychometry: A Jedi Sage can sense the past through an object.  By spending a power point they can tell who the last creature to handle an object was, though they don’t learn that creature’s name unless they already know of that creature.  They can tell whether the creature was living, unliving like a droid, or an unliving creature like a Force Ghost. Additionally, they can tell the species and gender of the creature as well.  When this ability is used, the last creature to handle the object is entitled to a will saving throw (DC 10 + ½ the Jedi Sage’s level + wisdom modifier) to prevent them from learning anything about them.

Librarian
A Jedi Sage gains a bonus on all Knowledge skill checks equal to ½ their level. In addition, they are always considered trained in the use of a knowledge skill. This ability replaces Adept Negotiator.

Mass Healing
Beginning at 3rd level, a Jedi Sage can call upon the Force to produce a wave of healing energies. This emanation manifests as a 30-ft radius circle centered on the Jedi Sage. Any living creature in that area regains a number of hit points equal to 1d8 plus the Jedi Sage’s class level. This healing increases by 1d8 for every four class levels attained thereafter (2d8 at 7th level, 3d8 at 11th level, 4d8 at 15th level, and 5d8 at 19th level).
 * Creatures tainted by the Dark Side (meaning those with Dark Side points greater than half their wisdom score) gain only half of this healing.  Dark Side Creatures (meaning those with Dark Side points equal to or greater than their wisdom score) are instead damaged by this effect. They are entitled to a will saving throw (DC 10 + ½ Jedi Consular level + Cha modifier) for half damage.


 * A Jedi Sage who gains Dark Side Points equal to their Wisdom modifier cannot use this ability.


 * Using this ability costs a power point.


 * This ability replaces Force Burst.